All Samples(2674) | Call(2571) | Derive(0) | Import(103)
Get a random number in the range [a, b) or [a, b] depending on rounding.
src/l/e/lepton-1.0b2/examples/fireworks.py lepton(Download)
import os import math from random import expovariate, uniform, gauss from pyglet import image from pyglet.gl import *
def __init__(self): color=(uniform(0,1), uniform(0,1), uniform(0,1), 1) while max(color[:3]) < 0.9: color=(uniform(0,1), uniform(0,1), uniform(0,1), 1) spark_emitter = StaticEmitter( template=Particle( position=(uniform(-50, 50), uniform(-30, 30), uniform(-30, 30)),
spark_emitter.emit(int(gauss(60, 40)) + 50, self.sparks) spread = abs(gauss(0.4, 1.0)) self.trail_emitter = PerParticleEmitter(self.sparks, rate=uniform(5,30), template=Particle( color=color), deviation=Particle(
src/p/y/PyMT-0.5.1/examples/games/bloop/bloop.py PyMT(Download)
def generateBloop(self,dt):
self.num_bloops = self.num_bloops + 1
self.redpt = random.uniform(0, 1)
self.greenpt = random.uniform(0, 1)
self.bluept = random.uniform(0, 1)
self.x = int(random.uniform(100, w.width-100))
self.y = int(random.uniform(100, w.height-100))
src/p/y/pyobjc-framework-Quartz-2.3/Examples/PathDemo/DemoView.py pyobjc-framework-Quartz(Download)
def setRandomFillColor(context):
CGContextSetRGBFillColor(context,
random.uniform(0, 1), random.uniform(0, 1),
random.uniform(0, 1), random.uniform(0, 1))
def setRandomStrokeColor(context):
CGContextSetRGBStrokeColor(context,
random.uniform(0, 1), random.uniform(0, 1),
random.uniform(0, 1), random.uniform(0, 1))
def randomPointInRect(rect):
return CGPoint(
x = random.uniform(CGRectGetMinX(rect), CGRectGetMaxX(rect)),
def randomPointInRect(rect):
return CGPoint(
x = random.uniform(CGRectGetMinX(rect), CGRectGetMaxX(rect)),
y = random.uniform(CGRectGetMinY(rect), CGRectGetMaxY(rect)))
def randomRectInRect(rect):
p = randomPointInRect(rect)
src/p/e/peyote-HEAD/examples/substrate.py peyote(Download)
a = Substrate.cgrid[seed]
if random.randrange(100) < 50:
a = a - (90 + int(random.uniform(-2.0,2.1)))
else:
a = a + (90 + int(random.uniform(-2.0,2.1)))
self.startCrack(seed[1],seed[0],a)
self.x += 0.42*cos(self.t*pi/180.0)
self.y += 0.42*sin(self.t*pi/180.0)
z = 0.33
cx = int(self.x+random.uniform(-z,z))
cy = int(self.y+random.uniform(-z,z))
self.regionColor()
def __init__(self):
global Substrate
self.c = pygame.Color(*random.choice(Substrate.goodcolor))
self.c_int = map_rgb(self.c)
self.g = random.uniform(0.01,0.1)
def render(self, x, y, ox, oy):
global Substrate
self.g += random.uniform(-0.050,0.050)
src/t/i/timba-HEAD/Waterhole/contrib/OMS/doc/TDL_Companion/Scripts/ME2/example10-tracking.py timba(Download)
# create nodes to compute tracking errors per antenna
for p in array.stations():
# pick random periods of dl/dm variation, in seconds
dlp = random.uniform(min_tr_period*3600,max_tr_period*3600);
dmp = random.uniform(min_tr_period*3600,max_tr_period*3600);
# pick a random starting phase for the variations
dlp_0 = random.uniform(0,2*math.pi);
dmp_0 = random.uniform(0,2*math.pi);
src/p/y/PyMT-0.5.1/examples/apps/particles/particles.py PyMT(Download)
def random_color(self):
r_min, r_max = map(lambda x: x/255., self.settings.color_r)
g_min, g_max = map(lambda x: x/255., self.settings.color_g)
b_min, b_max = map(lambda x: x/255., self.settings.color_b)
self.color = [random.uniform(r_min, r_max),
random.uniform(g_min, g_max),
random.uniform(b_min, b_max),
src/c/o/coopr.pysp-2.3/examples/pysp/lotsizing/generator/generate_instance.py coopr.pysp(Download)
new_tree_node.number_in_stage = i
if t == 1:
new_tree_node.initial_inventory = random.uniform(initial_inventory_lower_bound, initial_inventory_upper_bound)
new_tree_node.setup_cost = random.uniform(setup_cost_lower_bound, setup_cost_upper_bound)
new_tree_node.holding_cost = random.uniform(holding_cost_lower_bound, holding_cost_upper_bound)
new_tree_node.shortage_cost = random.uniform(shortage_cost_lower_bound, shortage_cost_upper_bound)
new_tree_node.demand = random.uniform(demand_lower_bound, demand_upper_bound)
src/p/y/python-visual-HEAD/examples/planar.py python-visual(Download)
from visual import * from random import uniform, randint scene.forward = (-0.25,-0.25,-1) nboxes = 8 nlinks = 16
for t in arange(-pi,pi,2*pi/nboxes): b = cylinder( pos=(10*sin(t),0,10*cos(t)) ) b.color = b.icolor = (0.5,0.5,1) height = uniform(0.5,4) b.axis = (0,height,0) nodes.append( b )
j = randint(0,nboxes-1) c = curve( ends=[nodes[i].pos,nodes[j].pos], radius=0.2 ) c.red = 0 c.green = uniform(0.3,1) c.blue = 0 c.pos = c.ends links.append(c)
src/k/h/khronos-des-HEAD/khronos/examples/broken/animation.py khronos-des(Download)
from khronos.components import Process from khronos.primitives import Chain from khronos.engine import Simulator from khronos.extra.animation import Animator, Object2D, shape from math import pi from random import uniform
self.shape["body"].props.fill = color
self.scale = scale
sim = Simulator(members=[CrazyCar("blue", uniform(0.25, 4.0)),
CrazyCar("darkgreen", uniform(0.25, 4.0)),
CrazyCar("black", uniform(0.25, 4.0)),
CrazyAnt("red", uniform(0.25, 4.0)),
CrazyAnt("green", uniform(0.25, 4.0)),
CrazyAnt("yellow", uniform(0.25, 4.0)),
CrazyAnt("pink", uniform(0.25, 4.0))])
src/s/h/shedskin-HEAD/examples/dijkstra.py shedskin(Download)
v = V[random.randint(0, len(V) - 1)]
if v is not u:
break
E.append(Edge(u, v, random.uniform(10, 100)))
self.V = V
self.E = E
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