All Samples(11) | Call(11) | Derive(0) | Import(0)
Return internal state; can be passed to setstate() later.
src/y/t/yt-1.7/yt/extensions/lightcone/UniqueSolution.py yt(Download)
state = None
else:
rand.seed(seed)
state = rand.getstate()
failDigits = str(int(na.log10(failures))+1)
while (len(uniqueSeeds) < solutions):
# Create new random seed.
if (recycle and master is not None):
newSeed = master
if state is not None: rand.setstate(state)
newRecycleSeed = rand.randint(1, 1e9)
state = rand.getstate()
else:
if state is not None: rand.setstate(state)
newSeed = rand.randint(1, 1e9)
state = rand.getstate()
if recycle:
master = newSeed
recycleFails = 0
src/c/s/csa-0.0.1/csa/_elementary.py csa(Download)
def __init__ (self, p):
_cs.Mask.__init__ (self)
self.p = p
self.state = _random.getstate ()
def startIteration (self, state):
_random.setstate (self.state)
def __init__ (self, N):
_cs.Mask.__init__ (self)
self.N = N
self.randomState = _random.getstate ()
self.npRandomState = _numpy.random.get_state ()
# The following yields the same result on all processes.
# We should add a seed function to the CSA.
src/x/g/xgcode-HEAD/PhyLikelihood.py xgcode(Download)
raise SimulationError('each leaf should have a unique name')
# Save the rng state if we are using a seed.
if seed is not None:
old_rng_state = random.getstate()
# Seed the rng if we are using a seed.
if seed is not None:
random.seed(seed)
src/c/s/csa-0.0.1/csa/_misc.py csa(Download)
def __init__ (self, valueSet):
_cs.Mask.__init__ (self)
self.valueSet = valueSet
self.state = _random.getstate ()
def startIteration (self, state):
_random.setstate (self.state)
src/n/o/Nodes-1.2/rfNEAT/population.py Nodes(Download)
# dumps the population
pickle.dump(self, file, protocol=2)
# dumps the current random state
pickle.dump(random.getstate(), file, protocol=2)
file.close()
def __create_population(self, nodes_dict):
src/e/n/EnthoughtBase-3.0.5/enthought/util/random_state.py EnthoughtBase(Download)
def update(self):
self.stats_seed = get_seed()
self.random_state = random.getstate()
class RandomStateManager:
# todo - does it make any sense to use a stack structure?
src/s/h/shedskin-HEAD/tests/172.py shedskin(Download)
import random # --- module-level functions random.seed(37) rstate = random.getstate() # (state is not cross-compatible with CPython)
src/o/b/obfuscate-0.2.2/testsuite.py obfuscate(Download)
def test_randchars_choice(self):
"""Test the randchars function with the default choice function."""
import random
save = random.getstate()
try:
random.seed(14562)
self.reset()