All Samples(1787) | Call(1617) | Derive(0) | Import(170)
radians(x) Convert angle x from degrees to radians.
src/p/y/pyx-HEAD/trunk/pyx/examples/drawing2/insert.py pyx(Download)
from math import sin, cos, radians from pyx import * angle = 10 factor = 1.0 / (cos(radians(angle)) + sin(radians(angle))) cc = canvas.canvas()
src/p/y/pyx-HEAD/pyx/examples/drawing2/insert.py pyx(Download)
from math import sin, cos, radians from pyx import * angle = 10 factor = 1.0 / (cos(radians(angle)) + sin(radians(angle))) cc = canvas.canvas()
src/o/w/owyl-0.3/examples/boids.py owyl(Download)
import os import random from math import radians, degrees, sin, cos, pi, atan2 pi_2 = pi*2.0 pi_1_2 = pi/2.0 pi_1_4 = pi/4.0
def move(self, **kwargs):
"""Move the actor forward perpetually.
"""
bb = kwargs['blackboard']
while True:
dt = bb['dt']
r = radians(getR(self)) # rotation
dx = gx-self.x
dy = gy-self.y
seek_heading = self.getFacing(dx, dy)
my_heading = radians(self.rotation)
rsize = degrees(self.findRotationDelta(my_heading, seek_heading))
rate = kwargs['rate']
while True:
dt = bb['dt'] or 0.01
n_heading = radians(self.findAverageHeading(*self.neighbors))
if n_heading is None:
yield None
continue
my_heading = radians(self.rotation)
heading_away_from_neighbors = self.getFacing(dx, dy)
flee_heading = heading_away_from_neighbors
my_heading = radians(self.rotation)
rsize = degrees(self.findRotationDelta(my_heading, flee_heading))
dx = np_x-self.x
dy = np_y-self.y
seek_heading = self.getFacing(dx, dy)
my_heading = radians(self.rotation)
# Find the rotation delta
rsize = degrees(self.findRotationDelta(my_heading, seek_heading))
src/r/a/Rabbyt-0.8.3/examples/driving.py Rabbyt(Download)
from __future__ import division import pygame import rabbyt from math import cos, sin, radians import random
a = [0.0,0.0]
if self.boost_endtime > rabbyt.get_time():
f = 3*(self.boost_endtime - rabbyt.get_time())/self.boost_length
a[0] += cos(radians(self.boost_rot))*f
a[1] += sin(radians(self.boost_rot))*f
self.create_boost_particle()
if self.accelerating:
a[0] += cos(radians(self.rot))*.9
a[1] += sin(radians(self.rot))*.9
src/p/y/PyMT-0.5.1/examples/framework/animation/animation_functions.py PyMT(Download)
def on_press(*largs):
anim_list = []
for i in range(64):
teta = math.radians(8*i)
x = 200 * math.cos(teta)+w.width/2
y = 200 * math.sin(teta)+w.height/2
anim_list.append(Animation(duration=1.5, pos=(x,y), alpha_function="ease_in_out_back"))
def on_press(*largs):
anim_list = []
for i in range(64):
teta = math.radians(8*i)
x = 200 * math.cos(teta)+w.width/2
y = 200 * math.sin(teta*2)+w.height/2
anim_list.append(Animation(duration=1.5, pos=(x,y), alpha_function="ease_in_out_back"))
src/g/r/grease-0.2/examples/blasteroids3.py grease(Download)
load_sound('hit3.wav'),
]
UNIT_CIRCLE = [(math.sin(math.radians(a)), math.cos(math.radians(a)))
for a in range(0, 360, 18)]
def __init__(self, world, radius=45, position=None, parent_velocity=None, points=25):
src/g/r/grease-0.2/examples/blasteroids2.py grease(Download)
class Asteroid(BlasteroidsEntity):
"""Big floating space rock"""
COLLIDE_INTO_MASK = 0x2
UNIT_CIRCLE = [(math.sin(math.radians(a)), math.cos(math.radians(a)))
for a in range(0, 360, 18)]
src/g/r/grease-0.2/examples/blasteroids1.py grease(Download)
class Asteroid(grease.Entity):
"""Big floating space rock"""
UNIT_CIRCLE = [(math.sin(math.radians(a)), math.cos(math.radians(a)))
for a in range(0, 360, 18)]
def __init__(self, world, radius=45):
src/p/y/pyobjc-framework-Quartz-2.3/Examples/Core Graphics/CGShading Demo/MyQuartzView.py pyobjc-framework-Quartz(Download)
if (getShading == getRadialShading):
CGContextAddArc(currentContext,
startPoint.x, startPoint.y, startRadius,
math.radians(0), math.radians(360), True)
CGContextClosePath(currentContext)
CGContextMoveToPoint(currentContext, endPoint.x + endRadius, endPoint.y)
CGContextAddArc(currentContext, endPoint.x, endPoint.y, endRadius,
math.radians(0), math.radians(360), True)
CGContextClosePath(currentContext)
CGContextMoveToPoint(currentContext, startPoint.x + 0.01, startPoint.y)
CGContextAddArc(currentContext, startPoint.x, startPoint.y, 0.01,
math.radians(0), math.radians(360), True)
src/o/d/odfpy-0.9.2/examples/europeanflag-as-odt.py odfpy(Download)
def forward(self, length):
orirad = math.radians(self.orientation)
self.x = self.x + length * math.cos(orirad)
self.y = self.y + length * math.sin(orirad)
def right(self, turn):
self.orientation = (self.orientation + turn) % 360
# Go around in a circle in twelve steps
for deg in range(0,360,30):
x = 83.3 + math.cos(math.radians(deg)) * 40
y = 53.3 + math.sin(math.radians(deg)) * 40
group.addElement(Polygon(points=points,
stylename=starstyle, viewbox=viewbox, width="13.3mm", height="13.3mm", x="%0.2fmm" % x, y="%0.2fmm" % y))
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