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The basic idea behind a box sizer is that windows will most often be laid out in rather simple basic geometry, typically in a row or a column or nested hierarchies of either. A wx.BoxSizer will lay out its items in a simple row or column, depending on the orientation parameter passed to the constructor.
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int(x[, base]) -> integer Convert a string or number to an integer, if possible. A floating point argument will be truncated towards zero (this does not include a string representation of a floating point number!) When converting a string, use the optional base. It is an error to supply a base when converting a non-string. If base is zero, the proper base is guessed based on the string content. If the argument is outside the integer range a long object will be returned instead.
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int(x[, base]) -> integer Convert a string or number to an integer, if possible. A floating point argument will be truncated towards zero (this does not include a string representation of a floating point number!) When converting a string, use the optional base. It is an error to supply a base when converting a non-string. If base is zero, the proper base is guessed based on the string content. If the argument is outside the integer range a long object will be returned instead.
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A button is a control that contains a text string, and is one of the most common elements of a GUI. It may be placed on a dialog box or panel, or indeed almost any other window.
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The `StyledTextCtrl` provides a text editor that can used as a syntax highlighting source code editor, or similar. Lexers for several programming languages are built-in.
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A flex grid sizer is a sizer which lays out its children in a
two-dimensional table with all table cells in one row having the same
height and all cells in one column having the same width, but all
rows or all columns are not necessarily the same height or width as in
the `wx.GridSizer`.
wx.FlexGridSizer can also size items equally in one direction but
unequally ("flexibly") in the other. If the sizer is only flexible
in one direction (this can be changed using `SetFlexibleDirection`), it
needs to be decided how the sizer should grow in the other ("non(more...)
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wx.Size is a useful data structure used to represent the size of something. It simply contains integer width and height properties. In most places in wxPython where a wx.Size is expected a (width, height) tuple can be used instead.
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A data structure for representing a point or position with integer x and y properties. Most places in wxPython that expect a wx.Point can also accept a (x,y) tuple.
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This class provides a simple dialog that shows a single or multi-line message, with a choice of OK, Yes, No and/or Cancel buttons.
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int(x[, base]) -> integer Convert a string or number to an integer, if possible. A floating point argument will be truncated towards zero (this does not include a string representation of a floating point number!) When converting a string, use the optional base. It is an error to supply a base when converting a non-string. If base is zero, the proper base is guessed based on the string content. If the argument is outside the integer range a long object will be returned instead.
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int(x[, base]) -> integer Convert a string or number to an integer, if possible. A floating point argument will be truncated towards zero (this does not include a string representation of a floating point number!) When converting a string, use the optional base. It is an error to supply a base when converting a non-string. If base is zero, the proper base is guessed based on the string content. If the argument is outside the integer range a long object will be returned instead.
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